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From The Internet Isn’t Meant to Be So Small by defector.com:

It is worth remembering that the internet wasn't supposed to be like this. It wasn't supposed to be six boring men with too much money creating spaces that no one likes but everyone is forced to use because those men have driven every other form of online existence into the ground. The internet was supposed to have pockets, to have enchanting forests you could stumble into and dark ravines you knew better than to enter. The internet was supposed to be a place of opportunity, not just for profit but for surprise and connection and delight. Instead, like most everything American enterprise has promised held some new dream, it has turned out to be the same old thing—a dream for a few, and something much more confining for everyone else.

From Elon Musk Revealed What Twitter Always Was by Charlie Warzel:

After all the agita, the energy, and the unbelievable amount of time spent toiling in the feed, what do any of us really have to show for it?

Like all social-media platforms, Twitter’s architecture is geared toward promoting engagement, which means that Twitter has optimized itself to turn shaming into a frictionless experience. Design decisions such as the quote-tweet button are potent tools for taking an idea or opinion meant for one group and directing it toward another, with commentary appended. Over time, this shaming has become foundational to Twitter’s user culture, so much so that the platform developed its own vocabulary of shaming, such as subtweeting and ratioing. “We are rooted on by our buddies to insult people outside our in-group,” O’Neil said. “It makes us feel insulated and empowered to sling shit at others and feel righteous in the process.” Shame is the grist for the mill—we direct it toward others, and we experience others directing it at us.

From Recovering Roundup, AI/social Media Edition by Holly Whitaker:

“This is what the lives of so many people come down to: alone in a simulation, working at a job to make money to buy things to express who they are based on the rules the media has set out for them; conditioned by and willfully complicit in a system that feeds them their worldview every day, destined to a life of having conversations about surface-level politics or economics while watching the world pass them by on a TV screen.”

humans are becoming increasingly addicted not because some mutant addict gene is flooding the pool or because alcohol or addictive chemicals and behaviors are increasingly available, but because we are becoming more disconnected from our purpose, nature, culture, and each other.

I think that we are at peak addiction, at an unprecedented and serious inflection point that will shape the future we exist in, and that the seemingly inconsequential choices each of us make right now, matter. This is an age of addiction, and that should be a constant consideration as we navigate our lives and the many choices in front of us.

Perhaps this means as a response to an unreliable and disorienting internet, or an attempt to solve the problems of a preivous era where we gave so much of our lives over to the internet, more of us might instead of doubling down on our time spent online be incentivized to spend more time in the real world, fostering real connections and actual communities, having real debates, and rediscovering the world that exists outside our phones.

From Why Fish Don't Exist by Lulu Miller:

"There is another world, but it is in this one," says a quote attributed to W. B. Yeats

“How do you go on?"

It was the question I'd been asking of everyone, in a way, for my whole life. It was the reason I'd spent so many years researching David Starr Jordan's life; it was the question I'd asked my father when I was a little girl; it was why I'd been so reluctant to let go of the curly-haired man, his mesmerizing way of pulling laughter from the cold earth. That levity was the quality I wanted to be near, the substance I wanted to learn how to manufacture in myself, the recipe that, as far and wide as I searched, I seemed unable to find.

And what cognitive glitch helps you achieve grit? Positive illusions. Other studies showed that if you had positive illusions, you were less likely to experience discouragement after setbacks. And while grit is a cocktail of many traits, one of its most important ones is just that: an ability to keep going after setbacks, to keep going in the face of no evidence that what you are striving for will ever work, or, as Duckworth puts it, "maintaining effort and interest over years despite failure, adversity, and plateaus in progress."

You can even find it in his essays on temperance. Why, in the end, was he so opposed to drugs? Because they allow you to feel more powerful than you are! Or, as he puts it, they "forc[e] the nervous system to lie." Alcohol, for example, lets drinkers "feel warm when they are really cold, to feel good without warrant, to feel emancipated from those restraints and reserves which constitute the essence of character building." In other words, a rosy view of yourself was anathema to self-development. A way to keep yourself stagnant, stunted, morally inchoate. A fast track to sad-sackery

A special proof of scientific as distinguished from aesthetic interest is to care for the hidden and insignificant.

Maybe it was okay to have some outsized faith in yourself. Maybe plunging along in complete denial of your doomed chances was not the mark of a fool but—it felt sinful to think it—a victor?

In the new book Make Something Wonderful: Steve Jobs in His Own Words, Steve talks about his love for books and also their shortcomings:

The problem was, you can’t ask Aristotle a question. And I think, as we look towards the next fifty to one hundred years, if we really can come up with these machines that can capture an underlying spirit, or an underlying set of principles, or an underlying way of looking at the world, then, when the next Aristotle comes around, maybe if he carries around one of these machines with him his whole life—his or her whole life—and types in all this stuff, then maybe someday, after this person’s dead and gone, we can ask this machine, “Hey, what would Aristotle have said? What about this?” And maybe we won’t get the right answer, but maybe we will. And that’s really exciting to me. And that’s one of the reasons I’m doing what I’m doing.

Steve Jobs’ speech at the International Design Conference in Aspen, Colorado on June 15, 1983

For all the work we’ve put into creating ways to capture our lives digitally, it doesn’t feel like the ritual of passing that information down to future generations is considered much.

I wonder if this might be a common use case for conversational AIs in the future. You can imagine a ChatGPT trained on the works of Aristotle, waiting to answer new and novel questions. Like Steve says, we won’t always get the right answer, but maybe we will.

The digital book is lovely and full of wisdom—definitely a recommended read.

From Make Something Wonderful by stevejobsarchive.com:

The problem was, you can’t ask Aristotle a question. And I think, as we look towards the next fifty to one hundred years, if we really can come up with these machines that can capture an underlying spirit, or an underlying set of principles, or an underlying way of looking at the world, then, when the next Aristotle comes around, maybe if he carries around one of these machines with him his whole life—his or her whole life—and types in all this stuff, then maybe someday, after this person’s dead and gone, we can ask this machine, “Hey, what would Aristotle have said? What about this?” And maybe we won’t get the right answer, but maybe we will. And that’s really exciting to me. And that’s one of the reasons I’m doing what I’m doing.

From Design Notes on the 2023 Wikipedia Redesign by alexhollender.com:

The positive outcome of the RfC was probably a mix of all of those things, but we won’t really ever know how/why we arrived there, which is bothersome to me.

Did we just get lucky? Did all of the previous interactions we had with volunteers actually build support? Did all of the feedback we incorporated lead to a better design? And why do people think whitespace is an indication of a failed design (like holy shit, some people hate it so much)?

As the comments/votes started coming in, I became frustrated at how unrepresentative of the general public the people voting were. It was a very small group of editors, potentially making a decision for billions of readers.

I started to use these two images as a metaphor for the different needs we were trying to support:

Visual design can be used to evoke a feeling, or communicate a conceptual idea. But given that the interpretation of the design is personal/subjective, how do you communicate the idea of free, collaborative knowledge to a global audience, across a wide age range? Visual design can also be used to signify a specific brand, however for Wikipedia this signal is already established via the content itself (infoboxes, blue links, etc.).

Our perspective on that was: organizing and minimizing the clutter allows us to accentuate things in a more intentional manner. It’s better to provide people with a few clear pathways behind the scenes (like the Talk, Edit, and History links), rather than having a scattershot approach, which might catch a random curious person here or there.

A slight tangent: unbeknownst to many people, the many versions of Wikipedia are not centralized. The Wikipedia you read (whether it’s English, Bangla, Telugu, Kyrgyz, Korean, Persian, or any of the 300 others), is actually a separate website from all of the other Wikipedias that exist. Sure they share a lot of code, use the same servers, and generally have the same interface. But changes volunteers make to the interface (and the content too, of course) are made locally.

The eyes and ears of AI

It’s hard to keep up with the progress of AI. It seems as though every week there’s a new breakthrough or advancement that seemingly changes the game. Each step forward brings both a sense of wonder and a feeling of dread.

This past week, OpenAI introduced ChatGPT plugins which “help ChatGPT access up-to-date information, run computations, or use third-party services.”

Though not a perfect analogy, plugins can be “eyes and ears” for language models, giving them access to information that is too recent, too personal, or too specific to be included in the training data.

OpenAI

OpenAI themselves have published two plugins:

  • A web browser plugin which allows the AI gather information from the internet that was not originally part of its training corpus by searching the web, clicking on links, and reading the contents of webpages.
  • A code interpreter plugin which gives ChatGPT access to a sandboxed Python environment that can execute code as well as handle file uploads and downloads.

Both of these plugins are pretty astonishing in their own right, and unlock even more potential for AI to be a helpful tool (or a dangerous actor).

But what caught my eye the most from OpenAI’s announcement is the ability for developers to create their own ChatGPT plugins which interact with your own APIs, and more specifically the way in which they’re created.

Here’s how you create a third party plugin:

  • You create a JSON manifest on your website at /.well-known/ai-plugin.json which includes some basic information about your plugin including a natural language description of how it works. As an example, here’s the manifest for the Wolfram Alpha plugin.
  • You host an OpenAPI specification for your API and point to it in your plugin manifest.

That’s it! ChatGPT uses your natural language description and the OpenAPI spec to understand how to use your API to perform tasks and answer questions on behalf of a user. The AI figures out how to handle auth, chain subsequent calls, process the resulting data, and format it for display in a human-friendly way.

And just like that, APIs are accessible to anyone with access to an AI.

Importantly, that AI is not only regurgitating information based on a static set of training data, but is an actor in and of itself. It’s browsing the web, executing code, and making API requests on behalf of users (hopefully).

The implications of this are hard to fathom, and much will be discussed, prototyped, and explored in the coming months as people get early access to the plugin feature. But what excites me the most about this model is how easily it will allow for digital bricoleurs to plug artificial intelligence into their homemade tools for personal use.

Have a simple API? You now have the ability to engage with it conversationally. The hardest part is generating an OpenAPI spec (which is not very hard to do, it’s just a .yaml file describing your API), and you can even get ChatGPT to generate that bit for you. Here’s an example of someone successfully generating a spec for the Twilio API using ChatGPT.

It seems to me that this will greatly incentivize companies and products to create interfaces and APIs that are AI-friendly. Consumers will grow to expect AI tools to be able to interface with the other digital products and services they use in the same way that early iPhone users expected their favorite websites to have apps in the App Store.

There are certainly many negative and hard-to-predict consequences of opening up APIs to AI actors, but I am excited about the positives that might come from it, such as software products becoming more malleable via end-user programming and automation.

Don’t want to futz around with complex video editing software? Just ask your AI to extract the first 5 seconds of an MP4 and download the result with a single click. This type of abstraction of code, software, and interface will become ubiquitous.

Of course, I don’t think graphical interfaces are in trouble just yet. Geoffrey Litt points out that trimming video is actually much more intuitive via direct manipulation than via chat.

But when you consider that ChatGPT can write code to build GUIs and can even interact with them programmatically on a user’s behalf, the implications become clear. Everyone will benefit in some way from their own personal interface assistant.

I wonder also how many future products will be APIs only with the expectation that AIs are how users will interact with them?

Simon Willison wrote a great blog post demonstrating this. He wired up a ChatGPT plugin to query data via SQL, and the results, though technically returned as JSON, get displayed in a rich format much more friendly for human consumption.

I wonder if future “social networks” might operate simply as a backend with a set of exposed APIs. Instead of checking an app you might simply ask your AI “what’s up with my friend Leslie?” Or you could instruct your AI to put together a GUI for a social app that’s exactly to your specification.

This will certainly lead to entirely new ways of relating to one another online.

It would be interesting to try this today with good old RSS, which could be easily wired up as a ChatGPT plugin via a JSON feed. Alas, I don’t yet have access to the plugins feature, but I’ve joined the waitlist.

I’m both excited and nervous to see what happens when we combine AI with a medium like the web.

I’m finally getting around to playing Ghost of Tsushima which is impressive all around. But the thing that has impressed me most is… wind??

The game rejects the normal interface of a minimap to guide players, and instead uses the wind and the environment to show the way forward.

When The Guiding Wind blows in Tsushima, the entire game world responds. The trees bend over, pointing you onward. The pampas grass ripples like the surface of water. Leaves and petals swirl around the scene. The controller emits the sound of gusting wind, and the player can swipe the touch pad to blow the winds and set the environment in motion.

Such a simple mechanic is so unexpected and beautiful and calming in a world of cutting edge graphics and 4K 60FPS VR madness. Video games (and everything else) today are so over the top, but in the end it’s something simple like the wind that gets you.

🍃 Let the guiding wind blow 🍃

From Inverted Computer Culture by viznut.fi:

It is considered essential to be in a properly alert and rested state of mind when using a computer. Even to seasoned users, every session is special, and the purpose of the session must be clear in mind before sitting down. The outer world is often hurried and flashy, but computers provide a "sacred space" for relaxing, slowing down and concentrating on a specific idea without distractions.

Imagine a world where computers are inherently old. Whatever you do with them is automatically seen as practice of an ancient and unchanging tradition. Even though new discoveries do happen, they cannot dispel the aura of oldness.

From Dystopias Now by Commune:

For a while now I’ve been saying that science fiction works by a kind of double action, like the glasses people wear when watching 3D movies. One lens of science fiction’s aesthetic machinery portrays some future that might actually come to pass; it’s a kind of proleptic realism. The other lens presents a metaphorical vision of our current moment, like a symbol in a poem. Together the two views combine and pop into a vision of History, extending magically into the future.

From Inverted Computer Culture by viznut.fi:

Computers are seldom privately owned – they are considered essentially communal rather than personal – but their usage patterns are often highly individualistic. Programming is the most essential element of all computer use, and it is not uncommon to find users who have created all of their software from scratch.

From The Visual Basic team leads at Microsoft right after Visual Basic 1.0 shipped by retool.com:

“I got frustrated one night and started firing rubber bands at my screen to help me think. It was a habit I had back then to shake up my thinking. Probably more practical on a tough glass CRT than on a modern flat screen! After firing a few rubber bands, I was still stuck. So I fired up a doobie to see if that would help. As I flicked my lighter and looked at the fire, it all came together. Fire a rubber band. Fire up a doobie. Fire an event!”

From The Venture Capitalist's Dilemma by Molly White:

We are overdue as a society for seriously questioning what has become, but what has not always been, the dominant model of “innovation”. Recent weeks have drawn a bold underline beneath what has been clear to many for a long time: that those controlling massive amounts of capital and power in our society are not the smartest, or most level-headed, or most altruistic among us. Venture capital may be the best way to serve the interests of capital, but we need to consider alternative models that prioritize the interests of people.

Every day is science fiction

Science fiction is one of my favorite genres because of its power to make the strange familiar and the familiar strange.

Kim Stanley Robinson wrote an anti-dystopian essay in which he discusses how science fiction works:

For a while now I’ve been saying that science fiction works by a kind of double action, like the glasses people wear when watching 3D movies. One lens of science fiction’s aesthetic machinery portrays some future that might actually come to pass; it’s a kind of proleptic realism. The other lens presents a metaphorical vision of our current moment, like a symbol in a poem. Together the two views combine and pop into a vision of History, extending magically into the future.

Dystopias Now

I read that and then, a day later, stumbled upon a thought experiment published on the wonderfully quirky website of Ville-Matias Heikkilä.

The thought experiment, titled “Inverted computer culture”, asks the reader to image a world where computing is seen “as practice of an ancient and unchanging tradition.”

It is considered essential to be in a properly alert and rested state of mind when using a computer. Even to seasoned users, every session is special, and the purpose of the session must be clear in mind before sitting down. The outer world is often hurried and flashy, but computers provide a “sacred space” for relaxing, slowing down and concentrating on a specific idea without distractions.

Inverted computer culture

What a dream. I encourage you to read the piece which is quite short. It struck me as being exemplary of the aforementioned double action of science fiction—both a vision of the future and a metaphor for the current moment. You can imagine how a fictional immune response to our current culture might drive us toward a world of computing and technology like the one imagined here.

To push it a bit further, I prompted ChatGPT to write a story based on the thought experiment and threw the result into a gist. You can read the story it came up with here.

The story’s alright, but the last paragraph is something else. It captures so many of the feelings I have about computing and the web:

As she sat there, lost in her work, she knew that she would never leave this place, this sacred space where the computers whispered secrets to those who knew how to listen. She would be here always, she thought, a part of this ancient tradition, a keeper of the flame of knowledge. And in that moment, she knew that she had found her true home.

Here’s to all those who know how to listen.

How blogs shaped the web

I have a lot of nostalgia for the era of blogging that I grew up with during the first decade or so of the 2000s.

Of course there was a ton of great content about technology and internet culture, but more importantly to me it was a time of great commentary and experimentation on the form of blogging and publishing.

As social media and smartphones were weaving their ways into our lives, there was a group of bloggers constructing their own worlds. Before Twitter apps and podcast clients became the UI playgrounds of most designers, it was personal sites and weblogs that were pioneering the medium.

Looking back, this is probably where my meta-fascination with the web came from. For me the most interesting part has always been the part analyzing and discussing itself.

Robin Sloan puts it well (as he is wont to do):

Back in the 2000s, a lot of blogs were about blogs, about blogging. If that sounds exhaustingly meta, well, yes — but it was also SUPER generative. When the thing can describe itself, when it becomes the natural place to discuss and debate itself, I am telling you: some flywheel gets spinning, and powerful things start to happen.

Robin Sloan, A year of new avenues

Design, programming, and writing started for me on the web. I can recall the progression from a plain text editor to the Tumblr theme editor to learning self-hosted WordPress.

All of that was driven by the desire to tinker and experiment with the web’s form. How many ways could you design a simple weblog? What different formats were possible that no one had imagined before?

Earlier this week I listened to Jason Kottke’s recent appearance on John Gruber’s podcast and was delighted to hear them discuss this very topic. Jason is one of the original innovators of the blog form, and I’ve been following his blog, kottke.org, since I was old enough to care about random shit on the internet.

Kottke.org turned 25 years old this week, and Jason has been publishing online for even longer than that. All along the way, he has experimented with the form of content on the web. He’s not alone in that—many bloggers like him have helped to mold the internet into what it is today. The ones that influenced me besides kottke.org are Daring Fireball, Waxy.org, Jim Coudal and Coudal Partners, Shawn Blanc, Rands in Repose, Dave Winer, and more that I’m certainly forgetting.

A screenshot of kottke.org from October 12, 1999, and my personal favorite design of the site over the years

Jason and John have an interesting conversation during the podcast (starting around 25 minutes in) about how the first few generations of bloggers on the web defined its shape. Moving from print to digital mediums afforded a labyrinth of new avenues to explore.

It’s always important to remind ourselves that many of the things we take for granted today on the web and in digital design had to be invented by someone.

Early weblogs did not immediately arrive at the conclusion of chronological streams—some broke content up into “issues”, some simply changed the content of their homepages entirely.

It wasn’t until later that the reverse-chronological, paginated-or-endless scrolling list of entries was introduced and eventually became the de-facto presentation of content on the web. That standard lives on today in the design of Twitter, Instagram, etc., and it’s fascinating to see that tradition fading away as more sites embrace algorithmic feeds.

By the way, I’d be remiss here if I didn’t mention Amy Hoy’s amazing piece How the blog broke the web. Comparing the title of her piece with the title of this one, it’s clear that not everyone sees this shift in form as a positive one, but she does a great job in outlining the history and the role that blogs played in shaping the form of the web. Her particular focus on early content management systems like Movable Type is fascinating.

Another great example that Jason and John discuss on the podcast is the idea of titling blog posts.

They point out that many early sites didn’t use titles for blog posts, a pattern which resembles the future form of Tweets, Facebook posts, text messages, and more. But the rise of RSS readers, many of which made the assumption that entries have titles and design their UIs around that, forced many bloggers to add titles to their posts to work well in the environment so popular with their readers.

Jason mentions that this was one of the driving factor for kottke.org to start adding titles to posts!

This is an incredible example of the medium shaping the message, where the UI design of RSS readers heavily influenced the form of content being published. When optimizing for the web, those early bloggers and the social networks of today both arrived at the same conclusion—titles are unnecessary and add an undue burden to publishing content.

This difference is the very reason why sending an email feels heavier than sending a tweet. Bloggers not using titles on their blog posts figured out tweeting long before Twitter did.

When referring to the early bloggers at suck.com, Jason said something that I think describes this entire revolution pretty well.

[…]there was in information to be gotten from not only what they linked to, but how they linked to it, which word they decided to make the hyperlink.

Jason Kottke on The Talk Show episode 370 (35:40)

It’s not often that you have an entirely new stylistic primitive added to your writing toolbox. For decades you could bold, italicize, underline, uppercase, footnote, etc. and all of a sudden something entirely new—the hyperlink.

With linking out to other sites being such a core part of blogging, it’s no surprise that the interaction design of linking was largely discussed and experimented with. Here’s a post from Shawn Blanc discussing all the ways that various blogs of the time handled posts primary geared towards linking to and commenting on other sites.

Another similar example is URL slugs—the short string of text at the end of a web address identifying a single post. For many of my favorite bloggers, the URL slug is a small but subtle way to convey a message that may or may not be the same as the message of the post itself. One other stylistic primitive unique to the web.

The different ways in which bloggers designed their site or linked to words became a part of their unique style, and it gave their each of them an entirely new way to express themselves.


It’s hard to communicate how grateful I feel for this era of experimentation on the web, and specifically for Jason Kottke’s influence on me as a designer. The past 25 years have been a special time to experience the internet.

There was a time when I thought my career might be curved towards blogging full-time and running my own version of something like kottke.org. Through exploring that I found my way to what I really loved—design and software. My work continues to benefit from what I learned studying bloggers and publishers online.

Whether you care much about writing or not, I encourage you to have a blog. Write about what interests you, take great care of how you present it to the world, and you might be surprised where it takes you. There are new forms around every corner.

From Avoiding the Blogger Trap by Marco Arment:

I don’t need to be an authority on anything. I don’t need you to agree with my arguments. I know this is probably too long, too broad, and too egotistical for the mass market to read, and you most likely skimmed over it. I wrote this just now, and I’m going to publish it now, even though it’s Sunday and it won’t see peak traffic. I don’t want to write top-list posts 10 times a day. I don’t want to be restricted to my blog’s subject or any advertisers’ target demographic. This site represents me, and I’m random and eccentric and interested in a wide variety of subjects.

From I Wish My Web Server Were in the Corner of My Room by About:

It is boundary-violating, to have a website in the corner of your bedroom. Websites are meant to be in the cloud. Eternal, somehow, transcendent, like the voice of code floating down from the sky. But no, there it is. It is real! I can kick it! Argumentum ad lapidem.

Ambient internet

The recent fad of the metaverse is all about digitizing the physical world and moving our shared experiences (even more so) onto the internet.

I wonder what an opposite approach might look like—one where, instead of making the physical digital, we instead attempt to bring the online world into our physical spaces (and no, I don’t remotely mean AR or VR).

The first thing that comes to mind for me is Berg’s now-defunct Little Printer project from back in 2012 or so. Little Printer was a web-connected thermal printer that lived in your home and allowed you to receive print-outs of digital publications, your daily agenda, messages from friends, etc.

Little Printer was an attempt at bridging the physical and digital, essentially creating a social network manifested as a physical object in the home and consumed via paper and ink.

Personal websites are the digital homesteads for many. Those sites live somewhere on a web server, quietly humming away in a warehouse meant to keep them online and secure. For each of us those servers represent empty rooms waiting to be decorated with our thoughts, feelings, interests, and personalities. We then invite strangers from all over the world to step inside and have a look.

Like the Little Printer, I wish that my web server could exist in my home as a physical object that could be touched, observed, and interacted with.

[source]

Hosting a web server yourself is surprisingly difficult today given the advances we’ve made in consumer technology over the last few decades. Hosting content on someone else’s server has become as simple as dragging and dropping a folder onto your web browser. There are countless business that will happily rent out online space to for very cheap (or even free, with the hopes that eventually you’ll upgrade and give them money).

We’re all tenants of a digital shopping mall, sharing space controlled by corporate entities who may not share our values or interests.

When someone visits my website, I wish it could feel more like inviting them into my home. What if my website lived in my home with me?

Imagine if having a web server in the home was as common as any other appliance such as a refridgerator. You might look over and see your friend (or a welcome stranger!) browsing your website. You could see what they’re browsing—look at photos with them, listen to a song together, whatever—and start a conversation about any of it.

I’m certainly not the only one who has imagined this. A while ago I stumbled upon a project by a student named Jeeyoon Hyun called “Personal Pet Pages” which is a small, personal web server with a fiendly screen displaying what’s going on inside the server.

Ever since we’ve decided that servers are something heavy, enigmatic, gigantic black boxes belonging to corporations - not individuals - we have slowly lost agency towards our own small space on the Internet. But actually, servers are just computers. Just as your favorite cassette player or portable game console, they are something that you can possess and understand and enjoy.

Personal Pet Pages, ITP Thesis Archives 2022

Jeeyoon’s idea combines turns a web server into a sort of virtual pet, one that you can move around and interact with.

Matt Webb has also considered the idea:

It is boundary-violating, to have a website in the corner of your bedroom. Websites are meant to be in the cloud. Eternal, somehow, transcendent, like the voice of code floating down from the sky. But no, there it is. It is real! I can kick it! Argumentum ad lapidem.

I wish my web server were in the corner of my room

Those fixated with the idea of the metaverse might are interested in bringing real-world objects into the cloud. I wonder instead how we might try to bring objects from the cloud into the real world and into our homes. How would we design webpages differently if our materials included the servers that they’re hosted on?

From #2: How to Dismantle a Creative Wall by Jordan Moore:

Our obstacle is that we live in an attention-deficit culture. We are bombarded with more and more information on television, radio, cell phones, video games, the Internet. The constant supply of stimulus has the potential to turn us into addicts, always hungering for something new and prefabricated to keep us entertained. When nothing exciting is going on, we might get bored, distracted, separated from the moment. So we look for new entertainment, surf channels, flip through magazines. If caught in these rhythms, we are like tiny current-bound surface fish, floating along a two-dimensional world without any sense for the gorgeous abyss below. When these societally induced tendencies translate into the learning process, they have devastating effect.

— Josh Waitzkin, “The Art of Learning”

From The Web’s Grain by Frank Chimero:

Remember the Hockney photos? The size of what we’re making is unknown until we know what we’re putting there. So, it’s better to come up with an arrangement of elements and assign them to a size, rather than the other way around. We need to start drawing, then put the box around it.

Simply put, the edgelessness of the web tears down the constructed edges in the company. Everything is so interconnected that nobody has a clear domain of work any longer—the walls are gone, so we’re left to learn how to collaborate in the spaces where things connect.

an edgeless surface of unknown proportions comprised of small, individual, and variable elements from multiple vantages assembled into a readable whole that documents a moment

So this is a good start, but it is only a start. Could those simple sites I showed earlier assist us beyond the page and provide a larger way to think? To put a finer point on it: What would happen if we stopped treating the web like a blank canvas to paint on, and instead like a material to build with?